Adding toon lines and shading to a scene
 
 
 

You can use toon lines on all three types of geometry—NURBS, polygons and subdivision surfaces—as well as on strokes, Paint Effects brushes and Paint Effects hair. The lines are generated directly from a combination of the input geometry and the current view. You can control the appearance of these lines with the attributes in the pfxToon node; for descriptions of these attributes, see pfxToonShape node. You can also paint additional lines using Paint Effects.

To add toon shading to a scene

  1. Create the 3D geometry you want to render in 2D.
  2. Assign Toon shaders to the geometry ( Toon > Assign Fill Shader).
  3. Assign Toon outlines to the geometry ( Toon > Assign Outline).
  4. Optionally, set a background color for the rendered scene ( Toon > Set Camera Background Color).
  5. Render the scene.

    Notes on rendering: