Troubleshoot black holes appear on rendered surfaces with displacement maps
 
 
 

You can do either of the following to correct this problem:

  1. The bounding box scale is not large enough. Click on the Calculate Bounding Box Scale button (under the Displacement Map section in the shape node's Attribute Editor) and Maya automatically computes the correct bounding box scale for the displaced object.
  2. Use mental ray to render the scene.