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Convert a NURBS or polygonal surface to a subdivision surface
Subdivision surface conversion
Convert a subdivision surface to a NURBS surface
Convert a subdivision surface
to polygons
Although
you can use subdivision surfaces up to the completion of your project,
you may need to convert them to polygons after you have finished modeling.
For example, if you’re creating characters for a game, the game engine
often requires the models to be polygons.
Maya offers two ways
to convert subdivision surfaces to polygons:
- Tessellating creates a polygon surface
that matches the contours of the subdivision surface.
- Extracting vertices creates a simpler,
less dense polygon that matches the control vertices, not the contours,
of the subdivision surface.
To convert to a close approximation of
your subdivision surface
- Select the subdivision surface and choose
Modify > Convert > Subdiv to Polygons > .
- Make sure Vertices is
not on.
- Click Convert.
If the subdivision surface
you tessellate has creases, the polygon edges that result at the
creases are not automatically made hard.
You can create a polygon
mesh that can be converted to another subdivision surface with the
same shape as the original.
Convert to a rough approximation of the
subdivision surface by matching vertices
- Select the subdivision surface and choose
Modify > Convert > Subdiv to Polygons > .
- Click Vertices and
choose which level you want to use the vertices from.
- Click Convert.
Notes
- The Subdiv to Polygons conversion
only converts the UVs at Level 0 of the subdivision surface to the
converted polygon surface.