Solvers > Create
Particle Disk Cache >
These are descriptions
of the options in the Particle Render Cache
Options window.
- Cache Directory
-
- If you don’t specify a name, Maya uses
a directory that matches your current scene name. If that directory
doesn’t exist, Maya creates it.
- If you specify a name that is different
from the current scene name, Maya prompts you to be sure you want
to use it. It is generally preferable to use the name of the scene
because if two scenes are cached in the same directory, a new caching
operation overwrites the old cache.
This same prompt appears
if you cache a scene, save the scene under a different name, and
re-cache the scene. When you try to re-cache, Maya detects that
the cache name now differs from the scene name and asks you to confirm.
- Don’t specify an absolute directory name.
Maya considers the cache directory always to be relative to the
Particles directory of your workspace. However, you can set the
Particles directory of your workspace to an absolute directory name
using
File > Project > Edit Current.
- The name of the directory used is stored
with your scene, so if you change the name of the scene, Maya is
still able to find your disk cache. The name is stored in the dynGlobals
node (see
Editing particle disk cache settings).
- Use Render Settings Range
-
If you turn on this option,
Maya caches particles for the frame range specified in the defaultRenderSettings instead
of for the current playback range. Turn on this option if you plan
to use the render settings range in your render.
- Only Update particles
-
If Only Update particles is
off (default), the particles will be evaluated by normal DG evaluation,
and the cache is guaranteed to have the same result as in interactive
playback. If Only Update particles is on,
Maya optimizes the evaluation by triggering the evaluation only
on particles. This optimization can create a discrepancy if one particle
system is dependent on another particle system.
- Particle systems to cache
-
Specify to cache either Selected or All particle
systems. If Selected is specified, then
only visible (non-intermediate) particle systems are cached.