WarningIf your new bind
pose is very dissimilar from the original bind pose, and you add
a new influence object, then unwanted bind results may occur in the
area of the skin that has changed.
To edit Rigid channels with the Channel
Box
Select a joint cluster node (default
name: jointnClustern).
Edit the channels.
Click the name of the channel you want
to edit.
In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.