Reset bind pose from Command Line
 
 
 

You can reset the bind pose for the joints of your skinned character using the dagPose MEL command. For example:

dagPose -reset -name "name_of_bindPose
joint_to_reset;"
WarningIf your new bind pose is very dissimilar from the original bind pose, and you add a new influence object, then unwanted bind results may occur in the area of the skin that has changed.

To edit Rigid channels with the Channel Box

  1. Select a joint cluster node (default name: jointnClustern).
  2. Edit the channels.
  3. Click the name of the channel you want to edit.
  4. In your scene, -click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the key gives you finer control, and pressing the key gives you less control.