Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Edit joint cluster attributes
Edit rigid skinning
Edit rigid skin membership
Edit rigid skin point weights
With the Component
Editor, you can directly modify the values of individual rigid
skin point weights.
To query rigid skin point weights
- Select the rigid skin points whose weights
you want to edit.
- Select
Window
> General Editors > Component Editor.
- Click on the Rigid Skins tab.
The Rigid Skins section lists the
weights assigned to CVs, vertices, or lattice points bound to a
skeleton’s joints by rigid skinning.
To modify a rigid skin point’s weight
- In the Component Editor’s
spreadsheet, click the component data box you want to edit.
- Enter a new value.
To modify several rigid skin point weights
at once
- In the workspace, select the points whose
weights you want to edit.
- In the Component Editor’s
spreadsheet, drag through the component data boxes you want to edit.
- Enter the value you want all the boxes
to have.
To modify an entire row or column (Linux
and Mac OS X only)
- In the workspace, select the points whose
weights you want to edit.
- In the Component Editor’s
spreadsheet, click one of the boxes in the row or column.
- Click the row or column heading.
- Enter a value for all the boxes in the
row or column.
To modify an entire row or column (Windows
only)
- In the workspace, select the points whose
weights you want to edit.
- To change all the entries of a row or
column, in the Component Editor’s spreadsheet,
select the row or column heading.
- -click
any of the boxes in that row or column.
- Enter a new value to update the entire
row or column.