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Home: Autodesk Maya Online Help
Copy bone lattice flexors
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Edit rigid skinning
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Reassign bone lattice flexor joints
Edit bone lattice flexor
channels
Channels are the keyable
attributes displayed in the Channel Box.
The Channel Box provides a convenient
way to edit a bone lattice flexor’s channels.
By default, the effects
specified by the bone lattice flexor channels are driven by the
child joints of the joints whose bones you selected for them when
you created the flexors. This is what you would usually want for
most character setup situations. However, you can assign any other
joint in the skeleton to drive them. (See
Reassign bone lattice flexor joints.)
To edit channels with the Channel
Box
- Select a bone lattice flexor node (default
name: boneFlexorn).
- Set the Channels.
- Click the name of the channel name you
want to edit.
- In your scene,
-click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the
key gives
you finer control, and pressing the
key
gives you less control.