Detach rigid skin
 
 
 

After you have bound skin, you might decide that you want to modify the skeleton, change the bind pose, or do some further modeling on the skin. To do these things you must first detach the skin from the skeleton, then bind the skin again.

Detaching skin does not preserve the rigid skin point sets and the rigid skin point weights. If you want to preserve the rigid skin point sets, see Detach and reattach to skeletons and Detach and reattach to selected joints.

To detach skin

  1. Select the skin object(s) you want to detach.
  2. Select Skin > Detach Skin > .

    The Detach Skin Options window displays.

  3. Set the options as required. You can also do the following:
  4. Do one of the following: