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 Edit rigid skin membership

Edit rigid skinning

Detach and reattach to skeletons
                
               
             
             
            
            Detach rigid skin
          
       
       
       
       
      After
         you have bound skin, you might decide that you want to modify the skeleton,
         change the bind pose, or do some further modeling on the skin. To do
         these things you must first detach the skin from the skeleton, then
         bind the skin again.
      
      Detaching skin does not
         preserve the rigid skin point sets and the rigid skin point weights.
         If you want to preserve the rigid skin point sets, see 
                  Detach and reattach to skeletons and 
                  Detach and reattach to selected joints.
      
      To detach skin 
      
      
         - Select the skin object(s) you want to
            detach.
         
 
         - Select 
                     Skin > Detach Skin >  
 .
            The Detach
                  Skin Options window displays.
            
          
         - Set the options as required. You can
            also do the following:
            
               - Select Edit > Save Settings to
                  save the detach options without detaching skin.
               
 
               - Select Edit > Reset Settings to
                  reset to default detach skin options.
               
 
            
          
         - Do
            one of the following:
            
               - Click Detach to
                  detach the skin and close the Detach Skin Options.
               
 
               - Click Apply to
                  detach the skin and leave the Detach Skin Options window open.
               
 
               - Click Close to
                  close the Detach Skin Options without
                  detaching the skin.