Skeleton > Full Body IK > Add Full Body IK
 
 
 

Skeleton > Full Body IK > Add Full Body IK >

These options let you specify the kind of character you want to create the full body IK effectors for and the FBIK joint labelling and naming method you used for your characters.

Identify Joints

Select one of the following options.

By Label

When on, labels are used to create the set of full body IK effectors. See Joint labelling.

By Name

When on, joint names are used to create the set of full body IK effectors. See Renaming your character’s joints.

Posture

Select one of the following options.

Biped

When on, the character you want to create the full body IK effectors for is a biped.

Quadruped

When on, the character you want to create the full body IK effectors for is a quadruped.

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