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Shading Map
Surface materials
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Surface Shader
Is a material (shader)
that is a wrapper node, which means that you can connect any keyable
attribute to this shading group, and then connect the shading group
to an object. For example, you can connect an object’s translate position
a Surface Shader’s Out
Color attribute to determine the object’s color by the
object’s position.
Find this material in
the
Create bar.
Surface Shader Attributes
- Out Color
-
The
color of the material. The default is black.
- Out Transparency
-
The
transparency of the material. The default is black (opaque).
- Out Glow Color
-
The
glow color of the material. The default is black, without glow.
- Out Matte Opacity
-
Connect another attribute
to this option to control the opacity of the material’s matte (alpha)
channel.