Quad Switch
 
 
 

You use the three buttons in the Switch Attribute to add, remove, and map textures to objects. The inShape column contains the objects you want to map the utility to. The inQuad column contains the texture, file, or placement node you want to map to the object.

Find this utility in the Create Bar (see Hide, resize or customize the Create bar).

To use this utility, see Use the Quad Switch utility.

Add Surfaces

Click to determine to which shading groups the Qusd Switch utility is connected and connect all the surfaces in those shading groups to the Qusd Switch utility.

Remove Item

Removes the currently selected row in the Switch table.

Map Item

Select the InShape column, then click Map Item to select a texture, file, or placement node to map to the object.

inShape

Contains the name of the shape (the object) you want to connect to the Qusd Switch utility. You can add as many objects as you want to this column.

When one of the objects in this column is rendered, Maya sets Output to its corresponding value. When none of the objects are rendered, Maya sets Output to equal the Default setting.

inQuad

Contains the texture, file, or placement node that you want to map to the object. See also Map Item.

Default

For Quad switches, the Default attribute represents the RGB channels of a color.