Leather
 
 
 

Simulates leather. Can also be used to simulate materials such as snake or alligator skin, styrofoam, or concrete.

Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.

Tip
Cell Color, Crease Color

The color of individual cells (Cell Color) and the color surrounding the cells (Crease Color).

Cell Size

The size of individual cells. The Cell Size value scales the entire texture. The valid range is 0 to infinity. The slider range is 0 to 1. The default is 0.5.

Density

Controls the spacing of cells in the texture. The valid range is 0 to infinity. The slider range is 0 to 1 (fully packed). The default is 1.

Spottyness

Randomizes the cell color intensity. The range is 0 to infinity. The slider range is 0 to 1. At 0 all cells have the same intensity. At 1 the cell intensity is entirely random. The default is 0.1. The Threshold value also influences the cell color intensity.

Randomness

Randomizes the cell position. The valid range is 0 to infinity. The slider range is 0 to 1. At 0 cells are arranged in a regular 3D lattice. At 1, cell location is entirely random. The default value is 0.5.

Threshold

Controls how the cell color and crease color mix into each other. The valid range is 0 to infinity. The slider range is 0 to 1 (if no mixing occurs, cells display as solid color dots). The default value is 0.83.

Creases

Creates boundaries between cells resembling creases in leather. If off, the cells diffuse uniformly into each other. Creases is on by default.