Height Field
 
 
 

This draws a plane that interactively shows the displacement of a Surface texture or an Ocean Shader. It is currently for preview or interactive display purposes only, and does not appear in a render. Use it to preview the displacement effects and then recreate them by mapping the same texture displacement to your target shader.

Find this utility in the Create Bar (see Hide, resize or customize the Create bar).

To use this utility, see Use the Height Field utility.

Resolution

The number of samples relative to the largest side of the plane. Higher values result in a more detailed surface, but slower draw time.

Color

The basic color of the preview surface. This can be mapped with a Surface texture or an Ocean Shader; however, only the outColor value can be used.

Displacement

The displacement of the plane. This may be mapped with a Surface texture or an Ocean Shader; however the outAlpha value is always used. This does an optimized evaluation of the texture that ignores added shading engine inputs.

Height Scale

Scale factor for input displacement. As the value increases, the displacement is more pronounced.