Simulates a showroom environment. The texture consists of a plane and a sky plane (with fluorescent style light rectangles), and provides a simple but effective environment to simulate reflections off chrome surfaces.
The Environment Chrome Attributes control the size and placement of the simulated fluorescent lights in an Env Chrome texture. (These “lights” produce reflections in surfaces, but they do not actually illuminate surfaces.)
Find this texture in the Create bar.
If Real Floor is off, the environment’s floor is located at infinity, so reflections on moving objects and, or reflections viewed from a moving camera are incorrect.
If Real Floor is on, the floor is located relative to the grid plane (based on the Floor Altitude value), so reflections on moving objects and, or reflections viewed from a moving camera are correct. If Real Floor is on, make sure surfaces and, or the camera do not go below the grid plane. Real Floor is on by default.