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Edit deformation effects
Edit deformation effects
Soft Modification deformer
Edit sculpt deformers
To
manipulate the sculpt deformer sphere
- In
the workspace or the Outliner, select the sculpt
sphere (default name: sculptnSphere).
- To
create deformation effects, move, rotate, or scale the sculpt sphere.
To
manipulate the sculpt deformer stretch origin locator
- In
the workspace or the Outliner, select the stretch
origin locator (default name: sculptnStretchOrigin).
- To
create deformation effects, move, rotate, or scale the stretch origin locator.
To
edit sculpt deformer channels with the Channel Box
- Select
a sculpt deformer node (default name: sculptn).
One quick way to select the sculpt deformer
node is to select the object being deformed, and then select the
sculpt deformer node in its history from the Channel
Box (under INPUTS).
Note that you can control which attributes are
listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor
(select
Window >
General Editors > Channel Control.)
- In
the Channel Box, click the name
of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To
edit sculpt deformer attributes with the Attribute Editor
- Select
the sculpt deformer node (default name: sculptn).
- Open
the Attribute Editor by selecting
Window > Attribute Editor or
use the default shortcut +a.
- Edit
the attributes.
See
sculpt.
To
prune sculpt deformer set membership
- Select
deformable objects whose currently unaffected points you want to prune
from the deformation.
- Select
Edit Deformers > Prune Membership > Sculpt.
Maya removes the deformable object’s points
currently unaffected points from the sculpt deformer set.
NotePrune Membership only
removes points from the deformation if they are currently not affected
by the deformer. Therefore, if you try to prune the membership of
an object whose points are all controlled by the deformer, you will
receive the error message “No components could be pruned.”
To
delete a sculpt deformer
- Select
the sculpt deformer node.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The deformer nodes are all deleted. However,
the object still has the tweak node as an input node, so any tweaks
you might have made are preserved.
To
control a Sculpt deformer’s strength using a two dimensional texture
- Select
the object that you want to deform.
- Create
a sculpt deformer for that object.
See
Create sculpt deformers.
- Select
the sculpt deformer and open the Attribute Editor.
- Select
the sculpt node’s tab, and expand its Sculpt History section.
- Click
the Add Advanced Sculpt Attributes button.
The Advanced Sculpt Attributes appear
in the Sculpt History section.
- Turn
on Enable Advanced.
- Click
the map button that is next to the Texture attribute.
See
Texture.
The Create Render Node window
appears. See
Create > Create Render Node.
- Click
the 2D texture that you want to use with your sculpt deformer.
The strength of your sculpt deformer is now
affected by the texture.
- Set
the advanced sculpt attributes.
See
Advanced deformer options.
To
paint a sculpt map
- Select
the object that is being deformed by the sculpt deformer.
- In
the Attribute Editor, select the
sculpt tab.
- In
the Sculpt History section, click
the Add Advanced Sculpt Attributes button.
The Advanced Sculpt Attributes appear
in the Sculpt History section.
- Click
the Paint Sculpt Map button.
The sculpt deformed object is now wireframe
shaded in the scene view.
- Open
the Tool Settings Editor.
The 3D Paint Tool settings
appear.
- Adjust
the 3D paint Tool settings as desired
and paint your object’s sculpt map in the scene view.
For information on the 3D Paint Tools settings,
see
Texturing > 3D Paint Tool.
Note
- When
painting a sculpt map, make sure that the 3D Paint Tool attribute your
are painting is Color. Otherwise, the values you
paint will have no affect on the sculpt deformation. You can set
which attribute to paint from the Attribute to Paint drop-down
menu in the File Textures section of the 3D
Paint Tool settings.
- You
can adjust the resolution of the sculpt map with the 3D
Paint Tool resolution controls.