mentalrayOutputPass node
 
 
 

The mentalrayOutputPass node contains attributes that control camera output passes. For more information on mental ray camera output passes, see Appendix B: Creating camera output passes with mental ray for Maya.

Output Pass Options

Renderable

When on, specifies that this output pass is rendered. This option is on by default.

Frame Buffer Type

Specifies the type of information the pass contains. Select a data type from the drop-down list.

Use User Buffer

When on, specifies that a user framebuffer is used in the output pass, and activates the User Buffer drop-down list. Select the user framebuffer you want to use in this output pass.

This option is off by default.

User Buffer

This drop-down list is available when Use User Buffer is turned on. Select the user framebuffer you want to use in this output pass.

Interpolate Samples

This option causes mental ray for Maya to interpolate sample values between two known pixel sample values. If interpolation is turned off, the last sample value in each pixel is stored, and pixels without samples get a copy of a neighboring pixel. When this option is turned on, the resulting image has a higher quality, but takes more time to process.

This option is on by default.

File Mode

When on, specifies that the output pass is written to an image file, and activates the Image Format drop-down list and File Name Postfix field.

Image Format

Specifies the image format for the output pass, when File Mode is turned on. Select an image format from the drop-down list.

File Name Postfix

Specifies the operator that is appended to the end of the file name, when File Mode is turned on.

Output Shader

Specifies an output shader for this output pass.