Create a material and assign it to all
the objects in the scene.
Map a texture to the material’s Bump
Mapping attribute. Adjust the texture’s attributes and
3D placement if necessary.
TipIf Alpha
Is Luminance is on in the Color Balance section
of the texture’s Attribute Editor, the rendered
result is much smoother. Alpha Is Luminance is
on by default.
In the Bump 3d’s Attribute
Editor, place the cursor over the Bump
Depth attribute, then right-click Create
New Texture from the pop-up menu.
Select the Single Shading Switch utility
from the Utilities tab in the Create Render
Node window.
The Single
Shading Switch’s Attribute Editor appears.
Open the Outliner (
Window > Outliner)
and middle-select one of the objects for which you want object-specific
bump mapping. Drag it to the In Shape column
of the Switch Attributes.
Click the name displayed in the In
Shape column then click the
Map Item button
(or right-click over the In Single column
and select Map from the pop-up menu).
The Create
Render Node window appears.
Select another texture. The Switch
AttributesinSingle column
now displays the new texture. Adjust the texture’s attributes to
get the look you want. Notice in Render View that
only one of the object’s bump map changes as you adjust the attributes.
Now change the
Default attribute
in the SingleShading Switch’s Attribute Editor.
The bump maps on the other objects in the scene adjust according to
the value you enter.
The following shows how
the connections display in Hypershade: