Use the Remap Color, Remap Hsv, or Remap Value utilities
 
 
 

For software rendering only.

You can more precisely define how an input value (value, point, color) remaps to a new output value. These three color utility nodes have gradient attributes that give you far greater control over remapping than what Ramp textures provide.

With these utility nodes, you can (for example):

To use the Remap Color, Remap Hsv, or Remap Value color utility

  1. In Hypershade, select > create Maya Nodes > Color Utilities.
  2. Select the utility you want to use:
  3. In the utility’s Attribute Editor, adjust the gradient graphs, and set the Input and Output ranges.

    For descriptions of these range attributes, see Input and Output ranges.