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Use the Luminance utility
Use Color Utilities
Use the Rgb to Hsv utility
Use the Remap
Color, Remap Hsv, or Remap Value utilities
For software rendering
only.
You can more precisely
define how an input value (value, point, color) remaps to a new
output value. These three color utility nodes have gradient attributes
that give you far greater control over remapping than what Ramp textures
provide.
With these utility nodes,
you can (for example):
- remap and control color values and alpha
values separately
- perform simple color correction
- affect the translation of objects
- fine tune or totally change the hue,
saturation, and luminance of a color
To use the Remap Color, Remap
Hsv, or Remap Value color utility
- In Hypershade,
select > create Maya Nodes > Color Utilities.
- Select the utility you want to use:
- See
Remap Value for
a description of this utility and strategic uses.
- See
Remap Color for
a description of this utility and strategic uses.
- See
Remap HSV for
a description of this utility and strategic uses.
- In the utility’s Attribute
Editor, adjust the gradient graphs, and set the
Input and Output ranges.
For descriptions of these
range attributes, see
Input and Output ranges.