For a description of the Condition utility,
see
Condition.
To map the Condition utility
to four textures (example)
Create a material, assign it to an object,
then map the Condition utility to the material’s
Color attribute. Adjust the material’s attributes if necessary.
In the Condition’s Attribute
Editor, set the following:
Map a texture to First
Term. This texture represents the Second
Term’s texture coverage.
Map a texture to Second
Term. This texture represents the pattern of the coverage.
Map a texture to Color
If True. This texture represents the surface color.
Map a texture to Color
If False. This texture represents the color of the overlying
texture.
Change the attributes for each texture
and use the texture placement object to adjust the texture on the
object if necessary.
Use the
Operation drop-down
list items to see the transition between textures.
TipSet the Operation option
to Greater Than or Less
Than to see the combined results.