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Render > Redo Previous Render
Render
Render > Redo Previous IPR Render
Render > IPR Render
Current Frame
Opens
the Render View window and IPR renders
the current scene. See
Interactive Photorealistic Rendering (IPR) for
more details.
If you are using mental
ray for Maya rendering, opens
the mental ray IPR Render Options dialog
box to let you set your IPR options. For descriptions of these options,
see below.
For more information
on IPR rendering, see
Batch renders from within Maya (UI) in
Rendering guide.
Render > IPR Render
Current Frame >
Messages
- Verbosity Level
-
Controls
the verbosity level for messages related to mental ray rendering.
Messages equal to or below the selected verbosity are displayed. Messages
are displayed in the mental ray log file.
Parallelism
- Auto Render Threads
-
If Auto Render Threads is
enabled, Maya automatically calculates the number of threads that
should be used to best take advantage of the CPUs (or cores) on
your workstation. This option is on by default.
- Render Threads
-
Specifies the number of rendering threads to
be used by mental ray for Maya for rendering. Use a thread for each
CPU you utilize on the local host.
- Auto Tiling
-
Turn on this option to automatically determine the
optimal tile size at render time.
- Task Size
-
Pixel
width and height of render tiles.
Network
Used
for network rendering only.
Select one of these options
to determine whether the local machine renders the scene, or whether
the slaves render the scene.
- Render on the local machine
-
Select this option so
that the local machine participates in rendering the scene.
- Render on network machines
-
Select this option so
that the networked machine(s) participate in rendering the scene. This
is useful in reducing the workload on the master machine while Maya
is also running.
TipTo render on all
available machines, select both the Render on the local
machine and Render on network machines options.
IPR Tuning
- Update upon visibility changed
(slower translation)
-
Select this option so
that IPR updates when there is a visibility change in your scene,
such as the hiding and unhiding of geometry.