Extrude a polygon face, edge, or vertex
 
 
 

You can add polygons to an existing mesh using the Extrude feature ( Edit Mesh > Extrude). You can extrude polygon faces, edges, or vertices using the feature. For example, when you extrude a face on a polygon mesh the existing face telescopes inwards or outwards as it creates new connecting faces on the sides of the extrusion.

NoteThe Extrude options window is context sensitive. That is, when you display the Extrude options window, only the options for the currently selected components (faces, edges, or vertices) are displayed in the window.

To extrude polygon faces or edges

  1. Select the faces or edges you want to extrude.
  2. Select Edit Mesh > Extrude

    The action creates an extrude node and switches to the Show Manipulator Tool.

  3. Do any of the following:

To extrude edges or faces along a path curve

  1. Select the edges/or faces you want to extrude and the curve you want to extrude along.

  2. Select Edit Mesh > Extrude > .
  3. Turn on the Use selected curve for extrusion option.
  4. Click Extrude.

  5. Use the controls in the Attribute Editor or Channel Box to edit the extrusion. See Edit Mesh > Extrude.

    For example, increase Divisions so the extruded polygons better match the shape of the curve.

    Reduce Taper so the extruded polygons gradually become narrower along the curve. (You can also use the Taper Curve controls to create more complex tapers.)

    Adjust Twist so the extruded polygons rotate along the curve.

Vertices extrude along its vertex normal, creating additional faces for each face that shares the vertex.

To extrude a vertex

  1. Select the vertex you want to extrude.
  2. Select Edit Mesh > Extrude > .
  3. Set the Length setting to extrude the vertex and click Extrude.

Keeping faces together when extruding

The Keep Faces Together option ( Edit Mesh > Keep Faces Together) controls how Extrude treats the edges of adjacent faces. When Keep Faces Together is on, the faces expand so their edges stay connected. When Keep Faces Together is off, Maya creates new polygons along the edges of the faces as they extrude.

NoteWhen Keep Faces Together is off, each face becomes a separate mesh.

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