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 Duplicate collision effects

Create particle collisions

Edit a particle collision event
                
               
             
             
            
            Create particle collision
                  events 
          
       
       
       
       
      You can use the Particle
            Collision Event Editor to create events that occur when
         particles collide with geometry. Using a collision event, you can
         create new particle objects that emit into the scene or kill particles
         when they collide. You can create collision events for particle
         and nParticle objects.
      
      NoteCollision events
            can only occur when particles from different particle or nParticle
            systems collide. Collision events can not occur when nParticles
            self-collide. 
         
       
      You can also execute
         a MEL script when particles or nParticles collide. The actions that
         occur after contact are called events. See 
                  Create a MEL procedure for collision events.
      
      For more information
         about using nParticles with collision events, see 
                  nParticle collision events.
      
      NoteWhen creating particle
            collision events using nParticles, be aware of the following:
            
               - The collisionGeometryIndex output attribute
                  is not supported for nParticles collision events in Maya 2010.
               
 
               - nParticle collisions events pass the
                  name of the Nucleus object that the nParticles are colliding with
                  rather the geometry's name to the event callback.
               
 
               - The Nucleus ground plane cannot be the
                  target of an nParticle collision event. 
               
 
            
          
       
      To create a particle or nParticle collision
         event
      
      
         - Select the particle or nParticle object
            you want to use as the event source particle object. 
         
 
         - Depending on the source particle type,
            do one of the following: 
            
         
 
         - Click Create Event.
            
The new event appears
               in the Events panel.
            
          
         - (Optional) Type a name for your event
            in the Set event name field.
         
 
         - Specify the frequency of the event by
            doing one of the following: 
            
               - Turn on All Collisions if
                  you want the event to execute on each particle collision.
               
 
               - Specify at which collision you want the
                  event to execute by setting the Collision number.
               
 
            
Under Event
               type, specify the event settings by doing the following:
            
               - Turn on either Emit or Split. 
                  
When Emit is
                     on, the source particle object continues to live after the collision
                     event. The target particle age starts when the object is created.
                  
                  When Split is
                     on, the source particle object dies after the collision event. The
                     target particle inherits its age from the source particle.
                  
                
               - If you want to create a random number
                  of target particles, turn on Random # particles.
                  See 
                           Random # Particles.
               
 
               - Specify the number of target particles
                  you want to create for each particle collision by setting Num
                     particles.
               
 
               - Set the Spread for
                  the target particles.
               
 
               - Specify the Target particle by
                  typing the name of an existing particle or nParticle object. You
                  can use either the name of the particle object’s shape node (particleShape or nParticleShape),
                  or its transform node name (particle or nParticle).
                  
If you do not specify
                     a particle type, the target will be an nParticle object. 
                  
                
            
          
         - (Optional) To create another collision
            event, click New Event.