Create particle collision events
 
 
 

You can use the Particle Collision Event Editor to create events that occur when particles collide with geometry. Using a collision event, you can create new particle objects that emit into the scene or kill particles when they collide. You can create collision events for particle and nParticle objects.

NoteCollision events can only occur when particles from different particle or nParticle systems collide. Collision events can not occur when nParticles self-collide.

You can also execute a MEL script when particles or nParticles collide. The actions that occur after contact are called events. See Create a MEL procedure for collision events.

For more information about using nParticles with collision events, see nParticle collision events.

NoteWhen creating particle collision events using nParticles, be aware of the following:

To create a particle or nParticle collision event

  1. Select the particle or nParticle object you want to use as the event source particle object.
  2. Depending on the source particle type, do one of the following:
  3. Click Create Event.

    The new event appears in the Events panel.

  4. (Optional) Type a name for your event in the Set event name field.
  5. Specify the frequency of the event by doing one of the following: Under Event type, specify the event settings by doing the following:
  6. (Optional) To create another collision event, click New Event.

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