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Change the panel lighting
Painting in the Paint Effects Panel
Switch between a stylus and the mouse
Display RGB, luminance, or alpha channels
Each pixel in a color rendered image consists
of three values or channels. Each of the three channels represents
the amount of red, green, or blue in the image. Maya image files
also contain an alpha channel (or mask channel) which represents
the presence and opaqueness of objects, and a luminance channel
which represents the intensity or brightness of the image.
You can display each of these channels individually
as planes using the options on the Display menu.
If you are in the scene painting view, the values that display are
for the snapshot of the view, not just the rendered strokes.
- Red Channel
-
Display the red values channel for the
image.
- Green Channel
-
Display the green value channel for the
image.
- Blue Channel
-
Display the blue value channel for the
image.
- All Channels
-
Display the red, green, and blue channel
planes.
You can also use the Display RGB Channels icon
on the toolbar.
- Luminance
-
Display the luminance values channel for the image.
- Alpha Channel
-
Display the alpha values channel for
the image.
You can also use the Display Alpha Channel icon
on the toolbar.
NoteAlpha channels for the scene painting view
are completely white. To see the alpha of the scene painting view,
render the scene (
Render > Render Current Frame)
and in the
Render View, select the
Display
> Alpha Channel.