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Modify textures applied to surfaces
Painting in 2D
Save images
Paint on existing images and textures
You can open existing
images (any file format supported by Maya) onto the canvas, then
paint on them. For information on the file formats supported by
Maya, see the Basics guide.
You can also use Paint Effects to
modify existing textures.
To paint on an existing image
- Select Canvas
> Open Image. The Open (Windows
and Mac OS X) or Open Image (Linux) window appears.
- To
display image files with the file formats supported by Maya:
- (Linux) Select
image (UNIX format) beside Read as.
- (Windows) Select
image (all formats) beside Files of type.
- (Mac
OS X) Select image (all formats) beside Show.
- Select
the image you are importing onto the canvas.
- Click Open (Windows
and Mac OS X) or Open Image (Linux).
- If
there is already an image on the canvas with unsaved changes, you
are prompted to save it.
Click Yes to save
the existing image. The Save Image (Linux)
or Save (Windows and Mac OS X)
window opens. Type a name for the image, including the file extension
(for example, forest.iff) and click Save Image (Linux)
or Save (Windows and Mac OS X).
Click No to clear
the canvas without saving, then open the imported image.
- Paint
on the image (see
Paint on the canvas).
- Save
the image (Canvas > Save). Paint
Effects saves the changes to the imported image.
To paint on an existing texture
- Using
the middle mouse button, drag the texture from Hypershade or Multilister onto
the canvas.
- If
there is already an image on the canvas with unsaved changes, you
are prompted to save it.
Click Yes to save
the existing image. The Save Image (Linux)
or Save (Windows and Mac OS X)
window opens. Type a name for the image, including the file extension
(for example, forest.iff) and click Save Image (Linux)
or Save (Windows and Mac OS X).
Click No to clear
the canvas without saving, then open the imported image.
- Paint
on the texture (see
Paint on the canvas).
- Save
the texture (Canvas > Save). Paint
Effects saves the changes to the image file that the
texture references.