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Home: Autodesk Maya Online Help
Create textures from painted 3D objects
Paint Effects samples and techniques
Rendering scenes with Paint Effects strokes
Work on an animation project
If you want one team to work on animation while
another works on a model with Paint Effects strokes
on it (for example a head of hair), there are two approaches you
can take:
You cannot start these methods mid-project.
To
reference a model with no Paint Effects on
it
- If
the animator does not have Paint Effects,
unload Paint Effects and create the
model.
- Save
the scene using a name that identifies it as the model without Paint Effects strokes
on it (for example, noPaintEffectsModel).
- Create
a new scene and reference the scene with the model without Paint Effects strokes
(
File > Create Reference).
- Save
this new scene using a name that identifies it as the model with Paint Effects Strokes
(for example, PaintEffectsModel).
- Send
the non-paint effects scene to the animator.
- Paint
strokes on the Paint Effects scene and modify
them as desired.
- When
the animator has finished animating the non-paint effects model, replace
the original scene with no Paint Effects strokes
with the animator’s updated scene. The strokes in the scene with Paint
Effects will now be applied to the animated model.
NoteThe parameterization of the model must not
change.
To
reference a model with Paint Effects
- Create
the model in its base pose.
- Paint
strokes on the model and modify them as desired.
- Save
this scene using a name that identifies it as the model with Paint Effects strokes
(for example, BasePaintEffectsModel).
- Create
a new scene and reference the scene with the model with Paint Effects strokes
(
File > Create Reference).
- Animate
the new scene and save it using a name that identifies it as the animated
scene (for example, AnimPaintEffectsModel).
- Repeat
steps 4 and 5 for any other scenes using the model with Paint Effects strokes.
When you modify the strokes on the base pose
model, the models in the animated scenes will be updated.