Maya Hotkeys
 
 
 

The following hotkeys are divided into sections based upon their related operation.

Snapping Operations    
 

c

Snap to curves (press and release)

 

x

Snap to grids (press and release)

 

v

Snap to points (press and release)

 

j

Move, Rotate, Scale Tool snapping (press and release)

Shift

j

Move, Rotate, Scale Tool relative snapping (press and release)

Painting Operations    

Alt

f

Flood with the current value

Alt

a

Turn Show Wireframe on or off

Alt

c

Turn Color Feedback on or off

Alt

r

Toggle Reflection on or off

 

u

With left mouse button for Artisan Paint Operation marking menu

 

b

Modify upper brush radius (press and release)

Shift

B

Modify lower brush radius (press and release)

Ctrl

b

Edit Paint Effects template brush settings

 

m

Modify maximum displacement (Sculpt Surfaces and Sculpt Polygons Tool)

 

n

Modify paint value

 

/

Switch to pick color mode (press and release)

 

8

Open Paint Effects panel

 

o

With left mouse button for the Poly Brush Tool marking menu

 

o

With middle mouse button for Poly UV Tool marking menu

Tumble, Track, or Dolly    

Alt

Left mouse button

Tumble Tool (press and release)

Alt

Middle mouse button

Track Tool (press and release)

Alt

Right mouse button

Dolly Tool (press and release)

Tool Operations    
 

Return

Complete current tool

 

Insert

Enter tool Edit mode

Shift

Q

Select Tool, or with left mouse button for Component marking menu

Alt

q

Select Tool, or with left mouse button for Polygon marking menu

 

q

Select Tool, or with left mouse button for Selection Mask marking menu

 

w

Move Tool, or with left mouse button for Move Tool marking menu

 

e

Rotate Tool, or with left mouse button for Rotate Tool marking menu

 

r

Scale Tool, or with left mouse button for Scale Tool marking menu

Ctrl

t

Show universal manipulator tool

 

t

Show manipulator tool

 

y

Selects the last used tool that is not one of Select, Move, Rotate, or Scale

 

j

Move, Rotate, Scale Tool Snapping (press and release)

 

=, +

Increase manipulator size

 

-

Decrease manipulator size

 

d

With left mouse button move pivot (Move Tool)

 

Insert

Switches between move pivot and move object (Move Tool)

Displaying Objects (Show, Hide)    

Ctrl

h

Display > Hide > Hide Selection

Shift

H

Display > Show > Show Selection

Ctrl+Shift

H

Display > Show > Show Last Hidden

Alt

h

Display > Hide > Hide Unselected Objects

Shift

l

Show > Isolate Select > View Selected (in the panel menus)

Animation Operations    
 

s

Animate > Set Key

 

i

Insert Keys Tool (for Graph Editor) (press and release)

Shift

S

With left mouse button for Keyframe marking menu

Shift

S

With middle mouse button for Tangent marking menu

Shift

E

Set key for Rotate

Shift

R

Set key for Scale

Shift

W

Set key for Translate

Alt

w

Toggle FBIK effector Pin Translate on or off

Alt

e

Toggle FBIK effector Pin Rotate on or off

Alt

s

Toggle FBIK effector Pin Translate and Rotate on or off

Ctrl

f

Set Full Body IK Keys

Alt

j

Toggle Multicolor Feedback

Alt

d

Set FBIK keys on All

Alt

x

Set FBIK keys on Body Part

Alt

4

Set FBIK keys on Selected

Alt

3

Key FBIK Reach to 1

Alt

1

Key FBIK Reach to 0

Alt

2

Key no FBIK Reach

Playback Control    

Alt

.

Move forward one frame in time

Alt

,

Move backward one frame in time

 

.

Go to Next key

 

,

Go to Previous key

Alt

v

Turn Playback on or off

Alt+Shift

V

Go to Min Frame

 

k

With middle mouse button for virtual Time Slider mode (press and hold and scrub timeline)

Hotbox Display    
 

space

(When pressed down) Show the hotbox

Alt

m

Default Hotbox Style (Zones and Menu Rows)

Rendering    

Ctrl

Left

Render view next image

Ctrl

Right

Render view previous image

Window and View Operations    

Ctrl

a

Switches between Attribute Editor or Channel Box–displays the Attribute Editor if neither is shown

 

a

Frame All in active panel, or with left mouse button for History Operations marking menu

Shift

A

Frame All in all views

 

f

Frame Selected in active panel

Shift

F

Frame Selected in all views

 

space

(When tapped) Switch between the active window in multi-pane display and single pane display

Ctrl

space

Switch between the standard view and full-screen view of the current panels

 

]

Redo view change

 

[

Undo view change

Alt

b

Changes the background color to light gray (standard), dark gray, or black

Shift

{

View previous layout

Shift

}

View next layout

 

F1

Help > Maya Help

Moving Selected Objects    

Alt

h

Move up one pixel

Alt

i

Move down one pixel

Alt

f

Move left one pixel

Alt

g

Move right one pixel

Pick Walk*    
 

h

Walk up current

 

i

Walk down current

 

f

Walk left in current

 

g

Walk right in current

*Based on selection, the arrow keys let you walk up the hierarchy (object selected) or walk about the object’s components (component selected, including vertices, edge loops, edge rings).

   
Modeling Operations    
 

1

Default polygon mesh display (no smoothing)

 

2

Cage + smooth polygon mesh display

 

3

Smooth polygon mesh display

Ctrl

h

Display coarser subdivision surface level

Ctrl

i

Select/refine subdivision surface component

Ctrl

F9

Convert polygon selection to Vertices

Ctrl

F10

Convert polygon selection to Edges

Ctrl

F11

Covert polygon selection to Faces

Ctrl

F12

Covert polygon selection to UVs

Ctrl

`

Proxy > Subdiv Proxy

Displays original mesh (proxy) and a smoothed version of the original.

Ctrl+Shift

`

Proxy > Subdiv Proxy >

Displays Subdiv Proxy options window

 

`

Toggles the display between the original (proxy) and the smoothed mesh.

 

~

Displays both the original (proxy) and the smoothed mesh.

Alt

`

Modify > Convert > NURBS to Subdiv, Polygons to Subdiv

Alt+Shift

~

Displays option window for Modify > Convert > NURBS to Subdiv > or Polygons to Subdiv > (depending on whether NURBS or Polygons are selected).

 

Page Up

Increases Division Levels for Smooth Mesh Preview or Subdiv Proxy.

 

Page Down

Decreases Division Levels for Smooth Mesh Preview or Subdiv Proxy.

 

l

Lock/unlock length of curve (press and hold)

Display Settings    
 

4

Shading > Wireframe

 

5

Shaded display

 

6

Shaded and Textured display

 

7

Lighting > Use All Lights

 

0

Default quality display setting

 

1

Rough quality display setting

 

2

Medium quality display setting

 

3

Smooth quality display setting

File Operations    

Ctrl (or )

n

File > New Scene

Ctrl (or )

o

File > Open Scene

Ctrl (or )

s

File > Save Scene

Ctrl (or )

q

File > Exit

Ctrl

r

Create file reference

Selecting Menus    

Ctrl

m

Show/hide main menu bar

Shift

M

Show/hide panel menu bar

Ctrl+Shift

M

Show/hide panel toolbar

 

h

With left mouse button for Menu Set marking menu

 

F2

Show Animation menu set

 

F3

Show Polygons menu set

 

F4

Show Modeling menu set

 

F5

Show Dynamics menu set

 

F6

Show Rendering menu set

Edit Operations    
 

z

Edit > Undo (also Ctrl+z/ +z)

Shift

Z

Edit > Redo

 

g

Edit > Repeat

Shift

G

Repeat command at mouse position

Ctrl

d

Edit > Duplicate

Ctrl+Shift

D

Edit > Duplicate Special

Shift

D

Edit > Duplicate with Transform

Ctrl

g

Edit > Group

 

p

Edit > Parent

Shift

P

Edit > Unparent

Ctrl (or )

x

Edit > Cut

Ctrl (or )

c

Edit > Copy

Ctrl (or )

v

Edit > Paste

Selecting Objects and Components    
 

F8

Select > Object/Component (Switch between object and component editing)

 

F9

Select > Vertex

 

F10

Select > Edge

 

F11

Select > Face

 

F12

Select > UV

Ctrl

i

Select next intermediate object

Alt

F9

Select > Vertex Face

 

<

Shrink polygon selection region

 

>

Grow polygon selection region