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Edit deformation effects
Edit deformation effects
Cluster deformer
Edit lattice deformers
To
move, rotate, or scale the influence lattice
- Select
the lattice deformer handle node (default name: ffdnLattice).
- Move
(translate), rotate, or scale the handle to change the effect of
the deformation.
- Move
or rotate the handle pivot point by pressing the (Linux and
Windows) or (Mac
OS X) key, moving the pivot point, and then pressing the or key
again.
Remember that you can access the deformer handle’s
local axes (
Display > Transform Display > Local
Rotation Axes), it’s rotate and scale pivots (
Display > Transform Display > Rotate
Pivots or Scale Pivots) and it’s selection handle (
Display > Transform Display > Selection
Handles).
To
edit by moving, rotating, or scaling lattice points
- Select
the lattice deformer handle node (default name: ffdnLattice).
- Go
into component mode by clicking the Select By Component
Type button in the Maya toolbar.
- Select
lattice points.
- Move
(translate), rotate, or scale the points to change the effect of
the deformation.
To
edit lattice channels with the Channel Box
- Select
a lattice deformer node (default name: ffdn).
One quick way to select the lattice deformer
node is to select the object being deformed, and then select the
lattice deformer node in its history from the Channel
Box (under INPUTS).
Note that you can control which attributes are
listed as keyable attributes (channels) in the Channel
Box with the Channel Control editor
(select
Window >
General Editors > Channel Control).
- In
the Channel Box, the following
channels are listed by default:
- Click
the name of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.
To
edit lattice attributes with the Attribute Editor
- Select
the lattice deformer node (default name: ffdn).
- Open
the Attribute Editor by selecting
Window > Attribute Editor.
The default shortcut is +a.
- Edit
the attributes.
See
ffdLatticeShape.
To
reset the lattice
- Select
the lattice.
- Select
Edit Deformers > Lattice > Reset Lattice.
See
Edit Deformers > Lattice > Reset Lattice.
To
reset lattice points after tweaking
- Select
the lattice.
- Select
Edit Deformers > Lattice > Remove Lattice Tweaks.
See
Edit Deformers > Lattice > Remove Lattice Tweaks.
To
prune lattice deformer set membership
- Select
deformable objects whose currently unaffected points you want to prune
from the deformation.
- Select
Edit Deformers > Prune Membership > Lattice.
Maya removes the deformable object’s points
currently unaffected points from the lattice.
NotePrune Membership only
removes points from the deformation if they are currently not affected
by the deformer. Therefore, if you try to prune the membership of
an object whose points are all controlled by the deformer, you will
receive the error message “No components could be pruned.”
To
select the lattice shape display
- Select
the lattice deformer.
- Select
Display > Animation > Lattice
Shape.
The lattice deformer selects between displaying
its lattices and the “L” icon.
To
turn on or off lattice shape display
- Select
the lattice deformer.
- Select
Display > Animation > Lattice
Points.
To
show all lattice deformers
- Select
Display > Show > Show
Deformers > Lattices.
To
hide all lattice deformers
- Select
Display > Hide > Hide
Deformers > Lattices.
Toggling lattice shape handle (L
icon)
- To
help control screen clutter and display performance, you can select between
displaying an “L” icon as the lattice deformer handle and displaying
the deformer’s lattices.
To
group the deformed lattice and the base lattice
- Select
the deformed lattice and base lattice.
- Select
Edit > Group.
If you have grouped the base lattice and the
deformed lattice, a simple way to select the two lattices in the
scene (without opening the Outliner)
is to select the deformed lattice and press the Up Arrow key to
get the group node.
You can also parent the lattice to the geometry
in two ways, depending on when you’re parenting.
To
parent the lattice to the geometry
- Do
one of the following:
- After
you create the lattice, open the Outliner and -drag
and drop the lattice onto the geometry. An alternate way is to select
the lattice, then the geometry, and choose Edit
Parent.
- Before
you create the lattice, open the Lattice Options window
(select
Create Deformers > Lattice > ) and
turn on the Parenting creation option.
To
change lattice deformer performance settings
- Select
Window > Settings/Preferences > Performance Settings.
- In
the Performance Settings window,
note the Deformers section.
- Click
the performance of Lattices to On, Off,
or Interactive. (For more information,
see the Basics guide.)
- When
you’re done, click Close.
To
change lattice resolution settings
- Select
Window > Settings/Preferences > Performance Settings.
- In
the Deformers section, set the Lattice
Resolution to Per Node, Global, or Interactive.
- Click Close.
To
delete a lattice deformer
- Select
the lattice you want to delete.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
All the lattice deformer’s nodes are deleted,
and the deformed object is returned to non-lattice deformed state.
If you want to delete a lattice deformer and
preserve its lattice deformations, you need to delete history as
follows:
To
delete a lattice deformer and preserve the deformation
- In
the scene view, select the deformed object and then select
Edit > Delete by Type > History.
All the lattice deformer’s nodes are deleted
and the lattice deformations are preserved.
WarningDeleting history deletes all your deformed
object’s history nodes, not just those associated with the lattice
deformation.