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Home: Autodesk Maya Online Help
Build the necessary translators
Introduction
Load translators in Maya
Installing on different
platforms
The direct translators
for games are installed as a standard part of the Maya software
under devkit/games.
The game translator directory
structure is described in the following depending on which platform
Maya is running.
NoteIn the following
directory locations it is assumed that for Windows, Maya is installed
on drive C:. If this is not the case, change the “c:” references
to the drive where it is installed.
The translator binary
image .lib (Mac OS X), .so (Linux) or .mll (Windows) files are in:
- (Windows) C:\Program Files\Autodesk\Maya2010\bin\plug-ins
- (Mac OS X) /Applications/Autodesk/maya2010/Maya.app/Contents/plug-ins
- (Linux)/usr/autodesk/maya2010/bin/plug-ins/
The MEL script files
used for user options are in:
- (Windows) C:\Program Files\Autodesk\Maya2010\scripts
- (Mac OS X) /Applications/Autodesk/maya2010/Maya.app/Contents/scripts
- (Linux) /usr/autodesk/maya2010/scripts/others/
To run the translators,
the binary plug-in and the MEL option files should be all that is
needed. If the source code is necessary, it can be found under the
devkit directory tree:
- (Windows) C:\Program Files\Autodesk\Maya2010\devkit\obsolete\games
- (Mac OS X) /Applications/Autodesk/maya2010/devkit/obsolete/games
- (Linux) /usr/autodesk/maya2010/devkit/obsolete/games/
These include the following
directories:
- MDtApi
- include
- vrml2Export
- rtgExport
- ge2Export
NoteYou must create the
lib directory yourself. The lib is not included by default.