camera
 
 
 

In Maya, the method for setting up the view of a scene, especially one that will be rendered.

Like a real-world camera, the Maya camera frames the view of a scene by tracking, tumbling, panning, and zooming.

Unlike a real-world camera, the Maya camera does not automatically capture lighting, motion blur, and other effects. These effects must be explicitly created, turned on, and in some cases rendered.