Connection Editor
 
 
 

In rendering, a window that provides node network information in a side-by-side layout where you can view two connected nodes in a node network.

This editor is useful for fine-tuning a shading network. Use it to make non-default connections, to traverse nodes to view their inputs or outputs, or to make connections going in either direction of the network.

In other software packages, known as parameter wiring.

See also shading network.