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Part fur
Fur samples and techniques
Create fur shadows in the alpha channel
Work on an animation project
If
you want one team to work on animation while another works on the
furry models in the scenes there are two approaches you can take:
You cannot start these
methods mid-project.
For more information
see
About file referencing in
the Basics guide.
To reference a non-furry model
- If the animator does not have Fur, unload
the Fur plug-in and create the model.
- Save the scene using a name that identifies
it as the model without fur (for example, noFurModel).
- Create a new scene and reference the
scene with the model without fur (
File > Create Reference).
- Save this new scene using a name that
identifies it as the model with fur (for example FurModel).
- Send the non-fur scene to the animator.
- Attach fur to the fur scene and modify
it as desired.
- When the animator has finished animating
the non-furry model, replace the original scene with no fur with
the animator’s updated scene. The fur in the scene with fur will
now be applied to the animated model.
To reference a furry model
- Create the model in its base pose.
- Attach fur to the model and modify it
as desired.
- Save this scene using a name that identifies
it as the model with fur (for example BaseFurModel).
- Create a new scene and reference the
scene with the model with fur (
File > Create Reference).
- Animate the new scene and save it using
a name that identifies it as the animated scene (for example AnimFurModel).
- Repeat steps 4 and 5 for any other scenes
using the furry model.
- When you modify the fur on the base pose
model, the models in the animated scenes will be updated.
- If you intend to reference the furry
scene into a different project, in both scenes
select Custom Equalizer Maps in the Fur Render
Settings. Then select
Fur > Update Fur Maps in
the referencing scene. This ensures the maps are found.