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Home: Autodesk Maya Online Help
About the Reference Editor
File referencing
Locking a file reference
Modifying a file reference
You
can reference and edit the attributes of the referenced data in
a parent scene without changing the original data in the referenced
child scene files. Many of the same edits that are possible when
working in a non-referenced scene are possible when you work with
referenced data in your currently open parent scene. These edits
get stored in the reference node of the currently open parent scene.
The following edits are possible with file referencing:
- Parenting to and from a non-referenced
node. That is, parenting a node in the referenced child scene file
to a node in the parent scene and vice versa.
- Connecting nodes and attributes where
one or more connection end points occurs in a referenced child scene
file.
- Disconnecting nodes and attributes where
one or more connection end points occurs in a referenced child scene
file.
- Setting a node’s attribute in the referenced
child scene file.
- Adding a dynamic attribute to a node
in the referenced child scene file.
- Deleting a previously added dynamic attribute
on a node in the referenced child scene file.
You can save edits that
were made within the parent scene for a selected file reference
to the corresponding referenced file on disk. The edits get transferred
to the child reference file so they no longer reside within the
parent scene. For more information, see
Save Reference Edits.