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Wavefront (OBJ) export plug-in
Export plug-ins
Maya OpenFlight Importer/Exporter
RenderMan (RIB) export
plug-in
The ribExport plug-in adds the new file format
RIBexport to the
File
> Export All options
menu. This lets you export scenes created in Maya to the RIB (Pixar® RenderMan®) format.
NoteThis plug-in only
supports the Export All file access mode.
RIB file import is not supported.
NoteThis plug-in is supported
on 32-bit Windows and 64-bit Linux only.
The ribExport plug-in
supports ambient, directional, point, and spot lights. Simple non-textured
shaders are supported, although only the shader color is exported.
All other shading attributes are ignored. Phong and Blinn shaders are
exported as “plastic”; Lambert shaders
are exported as “matte.” Per-face shading groups are not supported;
only shading groups that are assigned to objects or object instances
are exported.
When exporting Maya scenes
into RIB, note that the # character is a special formatting character
in RenderMan image names. To include a real # character in a RenderMan
image name, you must use “##”. (See section 4.1.10 of the RenderMan
user manual for information on formatting.)
The image name constructed
by the ribExport plug-in includes the contents of the “imageName”
attribute of the renderable cameras. If you want to include the
special RenderMan formatting characters in an image, the imageName attribute
is the place those characters should be placed.
NoteAutodesk provides
source code for the ribExport plug-in as part of the Maya Developer’s
Toolkit. If you install the Toolkit, you can find the source code in
.../files/devkit/plug-ins/ribExport.cpp.
To load the ribExport plug-in
- Open Maya and select
Window > Settings/Preferences
> Plug-in Manager.
- Click the loaded check
box for the ribExport plug-in.
To export a file in RIB format
- Select
File > Export All.
- In the Files of type field,
select RIBexport as the file type
and then click Export All.
RIBexport Options
- Single File Output
-
If Yes, all frames is
written to a single .rib file. If No,
all frames are written to separate .rib files.
- Extension Padding
-
If the Single
File Output option is off, this option specifies whether
the RIB file extensions is padded with 0’s.
- Geometry Motion Blur
-
Specifies if geometry
motion blur information is written to the RIB file.
- Pixel Samples
-
Specifies the number
of samples taken for each pixel. This value is used for both the
X and Y directions.