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Export plug-ins
Export plug-ins
Wavefront (OBJ) export plug-in
MayaToAlias export plug-in
MayaToAlias is
a Maya plug-in for Windows® 32-bit that uses OpenMaya API to get the
scene information from Maya, and then exports it using OpenModel
to one of the following, depending on which export file format is
chosen:
- a wire file (version 9.7.3)
- IGES file
- DXF file
MayaToAlias exports the
following from Maya to wire files:
- transform
nodes
- hierarchy
- instanced
objects
- NURBS
curves
- NURBS
surfaces
- trimmed
surfaces
- meshes
- cameras
MayaToAlias
exports the following from Maya to IGES format:
- transform
nodes
- instanced
objects (become copied objects in IGES)
- NURBS
curves
- NURBS
surfaces
- trimmed
surfaces
- meshes
MayaToAlias
exports the following from Maya to DXF format:
- transform
nodes
- instanced
objects (become copied objects in DXF)
- NURBS
curves
- NURBS
surfaces
- trimmed
surfaces (become surfaces and curves in DXF)
- meshes
To load the MayaToAlias plug-in
- Open Maya and select
Window > Settings/Preferences
> Plug-in Manager.
- Click the loaded check
box for the MayaToAlias plug-in.
Now you can export Maya
content to wire, IGES, or DXF format through the usual export mechanism.
To export a Maya file to FBX, IGES, or
DXF
- Select
File > Export All or
File > Export Selection.
- Select a file name and file type, and
then click Export All or Export
Selection.
FBX, IGESexport,
and DXF_FBX are three of the options
in the File Type pull-down menu.
Troubleshooting
- If you get an error message when using
MayatoAlias of the form “Creating surface fails - node [nodename],
it is because Studio Tools and Maya have different requirements
for a valid NURBS surface. Valid NURBS surfaces in Maya may not
be valid in Studio Tools, hence they are not created. Usually the
problem can be fixed by changing Open to Periodic in
either U or V direction (this can be done by using the
Edit NURBS > Open/Close Surfaces tool.
Ensure that the Surface direction is set correctly
by opening the option box).
- If you want to export a Maya mesh to
a wire file and this mesh contains a face which has hole(s) in it,
you need to triangulate this face first.