Use polygon tools to modify a subdivision surface
 
 
 

In addition to working on a subdivision surface when it is displayed in its normal subdivision mode (standard mode), Maya lets you modify a subdivision surface as if it were a polygon mesh by creating a substitute (proxy mesh) for you to edit (“polygon proxy mode”).

Working with a subdivision surface in polygon proxy mode lets you use the many polygon editing tools in Maya to modify and edit your subdivision surface. You can easily switch back and forth between the two display modes while you work on the surface.

To... Do this

Switch to polygon proxy mode.

Choose Subdiv Surfaces > Polygon Proxy Mode.

Maya creates polygonal mesh proxy from the current subdivision level. Use the polygon tools to edit the proxy.

Switch back to standard mode.

Choose Subdiv Surfaces > Standard Mode.

Maya applies changes you made to the proxy to the subdivision surface.

Notes

Troubleshooting polygon proxy mode

I can’t switch to polygon proxy mode?

  1. If you’ve used deformers, mapped UVs with history, or created other construction history while in Standard mode, you cannot switch to Polygon Proxy mode.

First delete construction history on the object ( Edit > Delete by Type > History), then try switching to Polygon Proxy mode.