Use Edit
Curves > Intersect Curves to create curve point locators
where two or more independent curves touch or cross one another
in a view or direction. Intersect Curves is
commonly used with Cut Curve, Detach
Curve, and Snap to Point.
In
2D and 3D creates intersection points where the curves cross one
another in the active view.
In
3D Only creates intersections only where curves actually touch one
another.
Use Direction
Specifies
which axis or view to use to create intersection points.
X, Y, and Z create intersections
along the direction of the axis chosen.
Active View create intersections
in the active camera view.
Free lets you specify
the axis of intersection in the Direction boxes.
Intersect
All
Curves creates intersections for all selected curves.
With
Last Curve Only creates intersections for only the last
curve selected. Turn this on to create intersections where several
curves overlap one curve.
Use Tolerance
Global uses
the Positional Tolerance value
in the Settings part of the Preferences window.
Local lets
you enter a value to override the value in the Preferences window.
NoteSeveral NURBS menu
items provide Use Tolerance as way to increase
how precisely Maya creates a curve or surface. For example, you
can create a revolved surface with a preset number of sections or
you can enter a low Tolerance value to create more
surface sections.