This node contains the
attributes for the rigid constraints. These constraints can only
be used with rigid bodies. The constraints include nail, pin, hinge,
spring, and barrier.
Constraint Control
Constraint
Turns a constraint on
or off.
Relative To
For
a constraint between a pair of rigid bodies, this lets you choose
where Maya recreates a constraint after you turn it on again. Select
one of the following:
Body 1
Recreates the
constraint at the original distance and orientation from the first
of the two rigid bodies you selected when you created the constraint.
Body 2
Recreates the constraint at
the original distance and orientation from the second of the two
rigid bodies you selected when you created the constraint.
Mid Point
Recreates the
constraint at the midpoint between the two rigid bodies.
User Defined
Lets
you specify the position in the User Defined Position
X, Y, and Z boxes.
These attributes are dim unless you turn on User
Defined.