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Set the display of deformation objects
Edit deformation effects
Edit deformer sets with the Relationship editor
Set deformer node performance
To change dependency graph node performance
- Select
Window > Settings/Preferences > Performance Settings.
- In the Performance Settings window,
note the Dependency Graph Evaluation section.
- Turn on one of the Refresh On options.
- When you’re done, click Close.
To
change deformer performance settings
- Select
Window > Settings/Preferences > Performance Settings.
- In the Performance Settings window,
note the Deformers section.
You can turn the performance
of the following on, off, or to Interactive: sculpt
influence objects (Sculpts), lattice influence
objects (Lattices), wire influence objects
(Wires), blend shapes, and clusters.
You can set Cluster Resolution to Per
Node, Global, or Interactive.
You can set the Lattice Resolution to Per
Node, Global, or Interactive.
- When you are finished, click Close.
To edit channels with the Channel
Box
In the deformation chain
for some objects, when the Deformation order of one
(or more) of the deformers is set to Parallel,
you can blend the influences of the deformers in the chain in parallel
using the Channel Box.
NoteYou can set the
Deformation
order to
Parallel in the Advanced deformer options
for each deformer. See
Advanced
deformer options.
- Select a parallel blender node (default
name: parallelBlendern).
One quick way to select
the blend shape deformer node is to select the object being deformed,
and then select the parallel blender node in its history from the Channel
Box (under INPUTS).
Note that you can control
which attributes are listed as keyable attributes (channels) in
the Channel Box with the Channel
Control editor (select
Window
> General Editors > Channel Control).
- In the Channel Box,
click the name of the channel you want to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
finer control, and pressing the key
gives you less control.
To add shear channels
- Select the deformable object.
- Select
Window
> General Editors > Channel Control.
The Channel
Control window is displayed. In the Nonkeyable
Hidden pane, note the following attributes: shearXY,
shearXZ, and shearYZ.
- For each attribute, select it, and click
the << Move button.
The attributes are added to the Keyable pane.
In the Channel Box, the channels for
the object now include Shear XY, Shear
XZ, and Shear YZ. You can now create
shearing effects by using the Channel Box.
- To close the Channel Control window,
click the Close button.
To
delete an object’s history
- Select the object.
- Select
Edit > Delete by Type > History.
To set node behavior
- Open the node’s Attribute
Editor.
- In the Attribute Editor,
open Node Behavior.
See
General deformer node attributes.
- Click Caching on
or off.
- Select the Node State as Normal, HasNoEffect,
or Blocking.
- Close the Attribute Editor.