Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
 
 nCloth Zipper

nCloth Examples

nCloth Bag of Marbles
 
                
               
             
             
            
            nCloth Confetti
          
       
       
       
       
      
      This example will show
         you how to create realistic looking nCloth confetti that collides
         with objects and forces in its scene as well as itself.
      
      Create Confetti
         
         To create the confetti
         
         
            - Select 
                        Create > Polygon Primitives > Plane >   . .The Polygon
                     Plane Options window opens.
                
- Select Edit > Reset Settings.
            
- Set the plane options as follows:
               
                  - Width: 10
                  
- Height: 10
                  
- Width divisions:
                     30
                  
- Height divisions: 30
                  
 
- Click Create.
               Maya creates a plane
                  centered at the origin.
                
- In the Polygons menu
               set, select 
                        Edit Mesh > Detach Component.
               The plane will become
                  separated such that each face becomes a new plane.
                
- Select all the planes.
            
- In the nDynamics menu
               set, select 
                        nMesh > Create nCloth.
            
- In the Attribute Editor,
               change the name of the nCloth to “Confetti.”
            
- In the Collisions section,
               turn Self Collide off.
            
- In the Dynamic Properties section, adjust
               the settings as follows:
               
                  - Stretch Resistance: 2
                  
- Compression Resistance:
                     2
                  
- Bend Resistance:
                     0
                  
- Mass: 0.2
                  
- Tangential Drag: 0.5
                  
 
- Playback the nCloth simulation.
               The cloth falls uniformly.
                  To change this, you need to add turbulence.
                
Enhance the way the confetti
            falls
         
         To add turbulence to the nCloth
         
         
            - Go to the beginning of the playback range.
            
- Select the Confetti plane.
            
- In the nDynamics menu
               set select 
                        Fields > Turbulence >   . .The Turbulence
                     Options window appears.
                
- Set the Turbulence options as
               follows:
               
                  - Magnitude:
                     1
                  
- Attenuation:
                     0
                  
- Frequency: 8
                  
 
- Click Create.
            
- Set the End Time of the playback range
               to 100.
            
- Playback the simulation.
            
The simulation plays
            back more realistically, but also very slowly.
         
         To improve the speed of the simulation
         
         
            - Select the Confetti nCloth and open the Attribute Editor.
            
- In the nucleus1 tab set the Space
                  Scale attribute to 0.1.
               Maya has been treating
                  the nCloth as a 10x10 meters object according the default dynamics
                  settings. By setting the space scale to 0.1 the plane is now 1 meter
                  square in terms of dynamics. This makes it simulate much faster.
                
You should now add the
            ground plane and some color.
         
         To add a ground plane to the simulation
         
         
            - Select the Confetti nCloth.
            
- In the Channel Box,
               set TranslateY to 30.
            
- In the Attribute Editor,
               select the nucleus1 tab.
            
- In the section Ground Plane,
               activate Use Plane.
            
Color the confetti
         
         To add color to the confetti
         
         
            -   -click
               the nCloth and select Assign New Material
                  > Ramp Shader from the context sensitive menu that appears. -click
               the nCloth and select Assign New Material
                  > Ramp Shader from the context sensitive menu that appears.
- In the Attribute Editor,
               select the rampShader1 tab.
            
- In the Color section,
               select the checkered box next to Selected Color.
               The Create
                     Render Node window appears.
                
- Select Ramp.
            
- Change to Shaded and Textured mode (hotkey:
               6).
            
- Playback the simulation.
            
The confetti now glitters
            and falls as real confetti would. Now that you have a base simulation
            for your effect, you can perform a number of optional steps to enhance
            the simulation.
         
      Customize the shape of
            confetti (optional)
         
         You can create circular
            confetti using a very similar procedure.
         
         To create circular confetti
         
         
            -   -click
               the Confetti nCloth and select Material Attributes... -click
               the Confetti nCloth and select Material Attributes...The Attribute
                     Editor opens with the rampShader1 tab selected.
                
- In the Transparency section,
               select the checkered box next to Selected Color.
               The Create
                     Render Node window appears.
                
- Select Ramp.
            
- In the Attribute Editor,
               under Ramp Attributes set Type to Circular Ramp.
            
- In the Ramp Attributes editor,
               click the box with an x at the center of the color ramp to eliminate
               the green marker.
            
- Select the small red circle at the bottom
               left of the color ramp. The colored box next to Selected
                  Color should change.
            
- Click the colored box next to Selected Color.
               The Color
                     Chooser that appears.
                
- Select the color black and click Accept.
            
- Under Ramp Attributes,
               set Selected Position to 0.45.
            
- Select the small blue circle at the top
               left of the color ramp. 
               The colored box next
                  to Selected Color should change.
                
- Click the colored box next to Selected ColorThe Color
                     Chooser appears.
                
- Select the color white and click Accept.
            
- Under Ramp Attributes,
               set Selected Position to 0.5.
            
- In the place2dTexture1 tab, under 2d
                  Texture Placement Attributes set Repeat
                  UV to 30, 30.
            
Now when you render the
            simulation the confetti appears as circles instead of squares.
         
         NoteThe confetti appears
               as circles only when rendered. The confetti appears as squares in
               the scene view. You may need to change to Wireframe mode (hotkey:
               4) to see the confetti.
            
         nCloth Streamers
         
         You can use this procedure
            to generate streamers as well.
         
         To create streamers
         
         
            - Select 
                        File > New Scene.
            
- Select 
                        Create > Polygon Primitives > Plane >   . .The Polygon
                     Plane Options window appears.
                
- Select Edit > Reset Settings.
            
- Set the plane options as follows:
               
                  - Width: 10
                  
- Height: 10
                  
- Width divisions:
                     30
                  
- Height divisions: 3
                  
 
- Click Create.Maya creates a plane
                  centered at the origin.
                
- In the Polygons menu
               set, select 
                        Edit Mesh > Detach Component.
               The plane separates such
                  that each face becomes a piece of confetti.
                
- Select the plane and select 
                        Edit Mesh > Add Divisions.
               Maya adds a number of
                  divisions to the plane. These are used to allow the streamers to
                  swirl and bend.
                
- In the Attribute Editor,
               select the polySubdFace1 tab.
            
- Set the following attributes:
               
                  - Subdivision Method: Linear
- Divisions UV:
                     1, 8
                  
 
- In the nDynamics menu
               set select 
                        nMesh > Create nCloth.
            
- In the Attribute Editor,
               change the nCloths’s name to “Streamers” and adjust the nCloth’s
               attribute values as follows:
               
                  - Self Collide: Off
- Mass: 0.2
                  
- Tangential Drag:
                     0.5
                  
- Stretch Resistance:
                     2
                  
- Compression Resistance:
                     2
                  
- Bend Resistance: 0
                  
 
At this point you can
            add turbulence, color, and a ground plane exactly as you did for
            the confetti.