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Adjusting the accuracy of nCloth collisions
Lesson 1: Creating nCloth collisions
Lesson 2: Creating nCloth constraints
Beyond the lesson
The table cloth now is
a dynamic nCloth object that behaves like real cloth as it collides
with the table, floor, and wall in its scene.
In this lesson you learned
how to:
- Turn a regular polygon mesh into a dynamic
nCloth object.
- Run an nCloth simulation.
- Turn objects in an nCloth’s scene into
passive collision objects.
- Refine nCloth collisions by adjusting
the Thickness and Collision
Flag of the nCloth and passive objects in a scene.
For more information
and related techniques about nCloth, refer to the Maya
Help.