In this lesson you continued
with the fundamental tools and skills to successfully learn:
An overall workflow for constructing
forms using primitive objects.
Where the primitive object tools are
located in the main menu.
How to create a primitive object as well
as reset and edit its creation options.
How to change between a single view and
four view panel layout using layout shortcuts and by tapping the
spacebar of your keyboard.
How to select objects by clicking them
with your mouse.
How to move and rotate objects using
the transformation tools in the Toolbox.
That tool manipulators can constrain
a transformation to the X, Y, or Z axes.
How to edit an object’s transformation
node attributes (move, rotate, scale) accurately using the Channel
Box.
How to rename objects using the Channel
Box.
How to duplicate objects and apply transformations
while doing so.
We suggest you additionally
practice the following tasks on your own:
Creating other primitive object types,
with various options so that you can understand the variations that
are possible.
Try using the ViewCube™ located in the upper-right
corner of the active scene view to change the camera’s viewing angle
in relation to the objects in the scene.
Practice moving, rotating, and scaling
objects, and changing between the various scene views (single perspective,
four view, single side, single top etc.)