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Colliding a fluid with an object
Lesson 1: Creating a dynamic 2D fluid effect
Lesson 2: Creating a non-dynamic 3D fluid effect
Beyond the lesson
This lesson introduced
you to some basic concepts of dynamic fluids. You learned how to:
- Create an empty fluid container.
- Emit fluid properties into the container
to create a dynamic fluid effect.
- Modify forces acting on the fluid container
to change the behavior of the contents of the container (Gravity
and Turbulence).
- Add color to a fluid by emitting color
into the container.
- Make a fluid collide with an object.
The hardware render of
the simulation provided you with a fast, realistic representation
of the fluid. The final step would be to do a software render.
Although we looked at
a 2D fluid, the same concepts apply to 3D fluids. In the lessons
that follow, you’ll work with 3D fluids and explore methods other
than fluid emitters for adding contents to a fluid container. You’ll
look at the texturing capabilities that are part of the built-in
shader. You’ll also learn about the Temperature and Fuel fluid properties
and how you can use them in your effects.
Beyond this, you can
also:
- Emit fluid from the surface
of an object.
- Give the fluid a hard surface (surface render)
for a globby or lava-like effect, rather than the soft, cloud-like
surface you saw in this lesson.
- Cache the fluid simulation for faster playback.
- Deform an object
with the force of a fluid.
For details on these
topics, see the Fluid Effects information in
the Maya Help.