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Home: Autodesk Maya Online Help
Separate polygon shells into separate meshes
Combine and separate polygon meshes
Split polygon components
Extract faces from a mesh
You can select
and then disconnect faces from a polygon mesh using the
Mesh > Extract feature.
Extract removes the polygons by duplicating the appropriate edges
and vertices based on the selection.
You can either place
the extracted faces into a new shell within the same mesh object,
or create a new polygon mesh using the extracted faces.
To extract faces from a mesh
- Select the faces you want to extract
and choose
Mesh > Extract > .
- Set the Extract options
as follows:
- If you want the extracted faces to become
their own mesh, turn on Separate extracted faces.
The extracted faces will be separated into their own separate object.
Any pre-existing shells in the mesh will not be affected.
- Turn off Separate extracted faces to
make the duplicated faces part of the existing mesh.
- If you know the exact transformation
values you want to use, you can enter them in the option box, otherwise
you can specify them interactively later.
- Click Extract.
The action creates a
node and switches to the Show Manipulator tool.
- Do any of the following:
- Use the manipulator to control the direction
and distance to move the extracted faces. Remember that you can
also change the pivot by pressing Insert or Home. Click the circle
handle attached to the manipulator to switch between local and world
axes.
NoteThe Show
Manipulator Tool only appears when Construction
History is on.
- Use the controls in the attribute editor
or channel box to edit the extraction.
Keeping extracted faces
together
The Keep
Faces Together option (
Edit Mesh > Keep Faces Together)
controls how Extract treats the edges of
adjacent faces. When Keep Faces Together is on,
the faces expand so their edges stay connected. When Keep
Faces Together is off, the edges are disconnected.
NoteWhen the Keep
Faces Together option is off and Separate
extracted faces setting is on, each face becomes a separate
mesh.