Assign colors to polygon vertices
 
 
 

You can manually assign color data to polygon vertices (CPV) using the Apply Color feature. The Apply Color feature provides a color editor to do this.

To assign a color to vertices

  1. Select the vertices and choose Color > Apply Color > .
  2. Do one of the following:
  3. Click the Color swatch to edit the color using the color editor, or click the Grab color button (eyedropper icon) and then click any pixel on the screen to pick up its color.
  4. Click Apply Color.
    NoteColor per vertex animation will not work for polygonal objects which do not have modeling/construction history. You can quickly create history on a model by selecting the object and then choosing Edit Mesh > Transform Component, but moving nothing.

You can also create separate Color Per Vertex data for each instance of an object in your scene. This works very similarly to creating instanced Color Per UV data.

To create instanced Color Per Vertex data

  1. -click an instance of an object and select Color Sets > Color Set Editor from the marking menu.

    The Color Set Editor appears.

  2. In the Color Set Editor, click New.

    The Create Empty Color Set options appear.

  3. Set Color Set Sharing to either Per Instance Shared or Per Instance Unshared depending on the behavior you want.

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