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Home: Autodesk Maya Online Help
Make vertex colors visible
Working with color per vertex data
Assign colors to polygon vertices by painting
Assign colors to polygon
vertices
You can manually assign color
data to polygon vertices (CPV) using the Apply Color feature.
The Apply Color feature provides
a color editor to do this.
To assign a color to vertices
- Select the vertices and choose
Color > Apply Color > .
- Do one of the following:
- Click Replace color
to set the color for these vertices.
- Click either Add color
or Subtract color to add or subtract
the RGB values of the color you choose here to the current color
of the vertices. This is useful for adding or subtracting white,
red, green, blue, cyan, yellow, or magenta from a number of differently
colored vertices at once.
- Click
the Color swatch to edit the color using the color editor, or click
the Grab color button (eyedropper
icon) and then click any pixel on the screen to pick up its color.
- Click Apply Color.
NoteColor per vertex
animation will not work for polygonal objects which do not have
modeling/construction history. You can quickly create history on a
model by selecting the object and then choosing
Edit Mesh > Transform Component,
but moving nothing.
You can also create separate Color
Per Vertex data for each instance of an object in your
scene. This works very similarly to creating instanced Color Per
UV data.
To create instanced Color Per Vertex
data
- -click an
instance of an object and select Color Sets > Color
Set Editor from the marking menu.
The Color
Set Editor appears.
- In the Color Set Editor,
click New.
The Create
Empty Color Set options appear.
- Set Color Set Sharing to
either Per Instance Shared or Per
Instance Unshared depending on the behavior you want.