Specifies how the Color
Material Channel blends color-per-vertex (CPV) values
with the assigned shading material.
Overwrite
Replaces the assigned
shading material values with the CPV values.
Add
Adds the CPV values to
the assigned material shading values depending on the Color
Material Channel setting.
Subtract
Blends the CPV values
by subtracting the CPV values from the assigned material shading values,
depending on the Color Material Channel setting.
Multiply
Blends the CPV values
by multiplying the CPV values and the assigned shading values together.
Divide
Blends the CPV values
by dividing the assigned shading values by the CPV values.
Average
Blends the CPV values
by first averaging the CPV values and the assigned shading values.
Modulate2X
Blends the CPV values
by multiplying the CPV values and the assigned shading values together and
then multiplies the product by 2. This is used with some gaming
consoles.