Once a KeepOut hierarchy is rigged, you must connect it to one or more Muscle Object nodes (such as capsules, bones or muscles) that you want it to collide against.
The nodes are now connected, and the driven group will attempt to slide along the direction provided to stay outside the connected muscle objects.
To disconnect a muscle object from a KeepOut calculation
The node is now disconnected and no longer affects the Muscle KeepOut.