Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Move a camera to another location
Frame your scene
Look at selected objects
Aim a camera
You
can aim the current view’s camera with camera tools. Aiming is like
holding the camera up to your eye, then pointing up, down, or moving
yourself around your subject matter to frame objects in the scene.
To move a camera through
which you are not looking, see
Move a camera to another location.
To
use a camera tool
- In the view, do one of the following:
- Click View > Camera Tools,
select the tool you want to use, then drag the cursor to use the
tool.
- Click View > Camera Tools > , set
the options, then click close.
- For a description of the tool settings,
see
View > Camera Tools.
Tip
- You can use the keyboard combinations
to Tumble, Track,
and Dolly the camera. See
Selection, tools, and actions in
the Basics guide for details.
- If you change the default settings in
the camera tool options windows, remember to press the Reset
Tool button to reset the tool defaults for the next operation.
- Select View > Default Home if
you zoom and tumble the view repeatedly and then need to see the
default camera’s view.
TipIf you want to aim
your camera down a curve path, you can attach your camera to the
curve by following these steps:
- Create Camera and Aim.
The camera's hierarchy should consist of the following nodes: camera_group,
camera, and camera_aim.
- Create 2 locators. Move the locators
so that the first locator is at the same location as the camera
and the second locator is at the same location as the camera's aim.
- Parent camera_group under first locator.
- Parent camera_aim under second locator.
- Select the first locator and the curve
and create a Motion Path by selecting
Animate > Motion Paths > Attach to Motion Path> . In
the Attach to Motion Path Options window,
select Z as the Front Axis. Make sure that Follow and Bank are
checked; then, click Attach.
- Parent the second locator under the first
locator.
- Turn on Snap to Curve and
then Ctrl-drag the second locator to the curve. The locator should
snap to the curve.
- Play the animation. The camera should
stay aimed down the curve path. If the camera is moving backwards
along the curve, try moving the locator to the other side of the
curve.