Click Kinematics under Display to
open the Kinematic Display Preferences.
The Inverse
Kinematics preferences appear.
Select a display option:
Select None if you
do not want to display any of the IK/FK blend skeletons.
Select IK if you
want to display only the IK and blend skeleton.
Select FK if you
want to display only the FK and blend skeleton.
Select Both if you
want to display all the IK/FK blend skeletons. Both is
the default setting.
Do one of the following:
Click Save to save
all changes to the IK/FK Blending Display. The
Maya Preferences window remains open.
Click Cancel to
disregard any changes to the IK/FK Blending Display.
The Maya Preferences window closes.
To set the color of IK/FK joint chains
Select Window > Settings/Preferences
> Color Settings from the Maya main menu bar.
The Colors settings
window appears.
Click the arrow beside IK/FK
Blending to reveal the IK/FK joint color settings.
Click-drag the sliders beside FK
Joints and IK/FK Blended Joints to
set their display colors.
Do one of the following:
Click Save to save
all changes to the Blend and FK Joint display colors. The Colors settings
window remains open.
Click Reset to Saved to
cancel any changes made to the Blend and FK Joint display colors
and revert to the color settings from your last file save. The Colors settings
window remains open.
Click Close to
cancel any changes to the Blend and FK Joint display color. The Colors settings
window closes.
To set the joint size for bones with
FK or IK animation