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Home: Autodesk Maya Online Help
Disconnect joints
Set-up joint chains
Pose with Forward or Inverse Kinematics
Remove joints
Note
- You can only remove one joint at a time.
- You can not remove a root joint.
- You can remove joints from the skeleton
of a character with a bound skin without having to detach its skin.
To remove a joint
- Select the joint that you want to remove.
- In the Animation menu
set (press F2), select
Skeleton > Remove Joint.
The joint is deleted
from your scene and the bone of the joint above the removed joint
now connects to the joint below the removed joint.
If you removed a joint
from the skeleton of a bound character, the character’s bind pose
automatically adjusts and its skin history is retained.
To remove a parent joint and all its
children
- Select the joint that you want to remove.
- -click
the joint.
A marking menu appears.
- Select Actions > Unparent.
The bone between the
current joint and its parent joint is removed.
- Press .
The current joint and
all its child joints are deleted from your scene.