General skin node attributes
 
 
 

Deformer Attributes

Envelope

Specifies the deformation scale factor. Values can vary from 0 to 1. Default is 1.

Node behavior

Caching

Specifies that Maya store the results of input evaluations, and then provide those results to the node. This saves Maya from having to re-evaluate the input nodes every time the node needs the results. If there are no changes to the input nodes, then this setting can improve display performance with no loss of results. However, note that caching uses more memory than would otherwise be used, which could adversely affect performance. Also, if there are changes to input nodes, more memory is allocated and then freed during each deformation, which could also adversely affect display performance.

Node State

Select one of the following options.

Normal

Specifies that Maya evaluate and display the deformation. Maya will evaluate the node as usual. This is the default.

HasNoEffect

Specifies that Maya prevent the deformation, but display the object. Maya will evaluate the nodes in the node’s history, but not the node itself.

Blocking

Specifies that Maya prevent the deformation, and not display the object. Maya will not report the results of any evaluations of input nodes to this node.

Waiting-Normal

(For Maya internal use only.) Specifies that if the dependency graph evaluation refresh performance setting ( Window > Settings/Preferences > Performance Settings) is set to Demand or Release, the node will take the Normal state when you click Update or release the mouse button.

Waiting-HasNoEffect

(For Maya internal use only.) Specifies that if the dependency graph evaluation refresh performance setting is set to Demand or Release, the node will take the HasNoEffect state when you click Update or release the mouse button.

Waiting-Blocking

(For Maya internal use only.) Specifies that if the dependency graph evaluation refresh performance setting is set to Demand or Release, the node will take the Blocking state when you click Update or release the mouse button.